Happy Birthday, Awesomize
Camera Awesome just turned 1, and we only have one thing to say about it:
There isn’t enough cake in the universe to show how much we appreciate the support you’ve given our free iPhone camera app over the last year. Mobile photographers like you have clicked, tapped, snapped, pre-corded, filtered, cowbelled, and koala sneezed us all the way to top of the charts in the App Store, and taken us everywhere in the world.
We’ve had such a great time seeing the gorgeous, funny (and sometimes awkward) #awesomized photos that pop up on Facebook, Instagram and more.
See a slice of the Awesomverse on SmugMug.
We Heart You. Here’s Why.
Yeah, we blush knowing that so many of you swear by Camera Awesome and use it to capture so much of your lives. The proof is in the pudding: We’ve counted more than 13 million users who shot 250 million photos using the app. That’s almost twice the entire population of Japan.
And your top three favorite presets are: Blue Pill (17%), Goddess (14%) and Road Trip (12%). They’re our favorites, too, in addition to More Cowbell and More Wang (both 11% of all presets used).
And we’ve had some seriously impressive milestones that surprised even the biggest skeptics among us all:
- Last Week: Enabled volume shutter button for better iPhonergonomics
- December 2012: Tumblr integration/iPhone 5 optimization. (9 million users and 200 million photos taken)
- October 2012: iPad app launch + iOS 6 support (lucky 7 million users!)
- March 27, 2012: Released $9.99 Bundle + Instagram integration (doubled to 4 million users already)
- March 6, 2012: 2 million users in first week (1 million in first four days)
- February 28, 2012: Camera Awesome launched on iPhone at 3:33 PM
No matter who you are, where you are or what you shoot, we hope that you’ll keep taking us along for the ride, wherever you’re going for the next year… and beyond.
Oh, and One More Thing…
… Stay tuned for the Android version, coming soon. ;)
The Camera Awesome journey (or: How you helped us turn a little idea into a total game-changer)